Research & Article

Application Development for Learning World Cultural Heritage in Buddhist Context

By Kannikar Khaw-ngern, Phramaha Somboon Vuddhikaro

Published on 22 May 2024

World Heritage, Digital Learning
Location of original sources

Journal of MCU Peace Studies, 10(1), 407–421.


The research article consisted of the following objectives: 1) to study the guidelines for developing video clips and application for learning cultural world heritage in a Buddhist context; 2) to develop video clips and application for learning cultural world heritage in a Buddhist context; and 3) to publicize and assess video clips and application for learning cultural world heritage in a Buddhist context. The study used both a research and development technique and a mixed-method research approach. The qualitative data were collected through interviews with 23 key informants from the Ayutthaya, Sukhothai, Si Satchanalai, and Kamphaeng Phet Historical Parks, as well as 5 experts from group discussion. While 400 group samples were used to collect quantitative data.

From the study, the following results have been found: 1) The guidelines for developing video clips and application for learning cultural world heritage in a Buddhist context are based on data preparation and presentation in 4 historical parks comprising 27 sites, using the following learning media presentation: (1) The data preparation and presentation that are concise, clear, and interesting, and (2) The provision of learning media and a learning channel in digital form that is easily accessible at any time and from any location; 2) In order to develop video clips and application for learning cultural world heritage in a Buddhist context, learning media in the form of video clips totaling 27 clips were created, as well as a learning media channel divided into 2 types: YouTube and application; and 3) From publicizing and assessing video clips and application for learning cultural world heritage in a Buddhist context, it has been discovered that (1) video clips have the highest level of overall satisfaction with a mean of 4.46, and (2) applications has the highest level of overall satisfaction with a mean of 4.32.